Astral Construct

This template is used for the astral construct power.

Astral Construct

Small, Medium, or Large construct

Armor Class 14 +1 per 3 power points spent (natural armor)
Hit Points 15 + 5 per power point spent
Speed 30 ft. (can be augmented)

10 (+0)10 (+0)16 (+3)10 (+0)10 (+0)10 (+0)

Condition Immunities charmed, frightened, poisoned, unsettled
Senses darkvision 60 ft., passive Perception 10
Challenge —           Proficiency Bonus equals your bonus

Manifested. The construct uses your manifesting ability when making ability checks, attack rolls, and saving throws.

Immutable Form. The construct is immune to any spell or effect that would alter its form.

Ectoplasmic Glue. The construct can automatically grapple a creature its size or smaller that it hits with its Strike. The escape DC is equal to your power save DC. The construct can only grapple one creature at a time and must release its target to grapple a different creature.

Reconstitute. At the start of each of its turn, the construct can expend one of its Hit Dice to regain hit points equal to the number rolled + your manifesting ability modifier.

Rush. If the construct moves at least 10 feet straight toward a target and then hits it with a Strike attack on the same turn, the target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw against your power save DC or be pushed up to 10 feet away and knocked prone.

Sickening Ectoplasm. Each creature hit by the construct must succeed on a Constitution saving throw against your power save DC or become poisoned until the end of its next turn.

Visceral Attacks. The construct scores a critical hit on a roll of 19 or 20.


Multiattack. The astral construct can make two attacks of its choice, but can take the Squeeze and Whirl actions each only once during its turn.

Strike. Melee Weapon Attack: your power attack modifier to hit, reach 5 ft. (10 ft. if Large), one target. Hit: 1d6 + half the power points you spend on the power (rounded up) force damage.

Squeeze. The construct crushes a creature it grappled with its Ectoplasmic Glue trait, dealing two rolls of the construct’s Strike attack bludgeoning damage.

Whirl. The construct attacks each creature within its reach that you choose. Each creature must succeed on a Dexterity saving throw or take 2d6 force damage.

Bonus Actions

Cleave. On its turn, when the astral construct’s Strike reduces a target to 0 hit points or when it scores a critical hit, the astral construct can make another Strike attack against a different target within its reach.