Psychic Adept

Psychic adepts are warriors who use psionic powers to defeat their enemies. They tend to be mercenaries and often work with other groups.

Psychic Adept

Medium humanoid (any race), any alignment

Armor Class 18 (chainmail, shield)
Hit Points 52 (7d8 + 21)
Speed 30 ft. (40 ft. speed of thought)

STR

16 (+3)

DEX

10 (+0)

CON

16 (+3)

INT

10 (+0)

WIS

14 (+2)

CHA

10 (+0)

Saving Throws Str +6, Con +6, Wis +5
Skills Athletics +6, Perception +6
Senses passive Perception 16
Languages any one language (usually Common)
Challenge 3 (700 XP)                              Proficiency Bonus +3

Power Manifesting. The psychic adept is a 4th-level manifester. Its manifesting ability is Wisdom (power save DC 13, +5 to hit with power attacks). It can maintain two powers at once. It has 7 power points to spend on the following powers: adaptability, deflection, inertial barrier, speed of thought.

Actions

Multiattack. The psychic adept makes two battleaxe attacks.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 2 (1d4) psychic damage, or 8 (1d10 + 3) slashing damage plus 2 (1d4) psychic damage if used with two hands to make an attack.