Psychic Adept
Psychic adepts are warriors who use psionic powers to defeat their enemies. They tend to be mercenaries and often work with other groups.
Psychic Adept
Medium humanoid (any race), any alignment
Armor Class 18 (chainmail, shield)
Hit Points 52 (7d8 + 21)
Speed 30 ft. (40 ft. speed of thought)
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Str +6, Con +6, Wis +5
Skills Athletics +6, Perception +6
Senses passive Perception 16
Languages any one language (usually Common)
Challenge 3 (700 XP) Proficiency Bonus +3
Power Manifesting. The psychic adept is a 4th-level manifester. Its manifesting ability is Wisdom (power save DC 13, +5 to hit with power attacks). It can maintain two powers at once. It has 7 power points to spend on the following powers: adaptability, deflection, inertial barrier, speed of thought.
Actions
Multiattack. The psychic adept makes two battleaxe attacks.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 2 (1d4) psychic damage, or 8 (1d10 + 3) slashing damage plus 2 (1d4) psychic damage if used with two hands to make an attack.