Oracle

Oracles peer into the future to reveal potential outcomes from future actions. They ply their trade to those who seek them out and can afford their fee.

Oracle

Medium humanoid (any race), any alignment

Armor Class 10
Hit Points 54 (12d8)
Speed 30 ft.

STR

10 (+0)

DEX

11 (+0)

CON

11 (+0)

INT

18 (+4)

WIS

18 (+4)

CHA

15 (+2)

Saving Throws Int +8, Wis +8
Skills Arcana +8, Insight +8, Perception +8, Performance +8
Senses passive Perception 18
Languages any one language (usually Common)
Challenge 3 (700 XP)                              Proficiency Bonus +4

Power Manifesting. The oracle is a 12th-level manifester. Its manifesting ability is Wisdom (power save DC 16, +8 to hit with power attacks). It has 27 power points to spend on the following powers: deflection, dissonant destiny, forethought, glimmer, hypercognition, psionic blast, remote sight, trauma infusion.

Actions

Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d8) bludgeoning damage.

Trauma Infusion. One creature within 60 feet must make a DC 14 Wisdom saving throw. If failed, the creature takes 10 (3d6) psychic damage.