Oracle
Oracles peer into the future to reveal potential outcomes from future actions. They ply their trade to those who seek them out and can afford their fee.
Oracle
Medium humanoid (any race), any alignment
Armor Class 10
Hit Points 54 (12d8)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
11 (+0)
INT
18 (+4)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Int +8, Wis +8
Skills Arcana +8, Insight +8, Perception +8, Performance +8
Senses passive Perception 18
Languages any one language (usually Common)
Challenge 3 (700 XP) Proficiency Bonus +4
Power Manifesting. The oracle is a 12th-level manifester. Its manifesting ability is Wisdom (power save DC 16, +8 to hit with power attacks). It has 27 power points to spend on the following powers: deflection, dissonant destiny, forethought, glimmer, hypercognition, psionic blast, remote sight, trauma infusion.
Actions
Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d8) bludgeoning damage.
Trauma Infusion. One creature within 60 feet must make a DC 14 Wisdom saving throw. If failed, the creature takes 10 (3d6) psychic damage.