Egoist

Egoists are novice manifesters specializing in metabolic powers. They tend to operate as rank and file members of psionic cults and esoteric orders.

Egoist

Medium humanoid (any race), any alignment

Armor Class 10 (13 with biomorphic skin)
Hit Points 22 (3d8 + 9)
Speed 30 ft.

STR

10 (+0)

DEX

10 (+0)

CON

16 (+3)

INT

14 (+2)

WIS

14 (+2)

CHA

10 (+0)

Saving Throws Wis +4, Cha +2
Skills Athletics +2, Insight +4, Survival +4
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1 (200 XP)                              Proficiency Bonus +2


Power Manifesting. The egoist is a 3rd-level manifester. Its manifesting ability is Constitution (power save DC 13, +5 to hit with power attacks). It has 5 power points to spend on the following powers: accelerated healing, biomorphic skin, dislocation.  

Shapechanger. The egoist can use its action to assume a metaform or return to its true form. While in its metaform, the egoist has a Strength score of 16 and can use its multiattack and bite action options. Its other statistics remain the same.

Actions

Multiattack. While in its metaform, the egoist makes two attacks: one with its flail and one with its bite.

Flail. Melee Weapon Attack: +2 to hit or +5 to hit while in metaform, reach 5 ft., one target. Hit: 4 (1d8 + 0) bludgeoning damage or 7 (1d8 + 3) bludgeoning damage while in metaform.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Power Flux (Recharge 6). The egoist regains 1d4 – 1 power points (minimum of 0).