Egoists are novice manifesters specializing in metabolic powers. They tend to operate as rank of file members of psionic cults and esoteric orders.
Medium humanoid (any race), any alignment
Armor Class 10 (13 with biomorphic skin)
Hit Points 22 (3d8 + 9)
Speed 30 ft.
|10 (+0)||8 (+0)||16 (+3)||14 (+2)||14 (+2)||10 (+0)|
Saving Throws Wis +4, Cha +2
Skills Athletics +2, Insight +4, Survival +4
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1 (200 XP)
Shapechanger. The egoist can assume a metaform or return to its true form by taking an action. While in its metaform, the egoist has Strength of 16 and can use its multiattack and metaform attacks. All other statistics remain the same.
Manifesting. The egoist is a 3rd-level manifester. Its manifesting ability is Constitution (power save DC 13, +5 to hit with power attacks). It has 4 power points to spend on the following powers: accelerated healing, biomorphic skin, dislocation.
Multiattack. While in metaform the egoist can make one bite and one spear attack.
Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 0) piercing damage.
Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Use this version when the egoist is in its metaform.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Power Flux (Recharge 6). The egoist regains 1d4 – 1 power points (minimum 0).