Murdered without just cause, a weeping soul haunts the perpetrators of misery or those who anger it. It appears disheveled, with long, unkempt hair that obscures its twisted face. Often, a weeping soul will seek to confuse and frighten rather than physically harm a creature. When it does attack, it does so swiftly and savagely.
Curse Binder. A weeping soul can be content to merely curse a creature that drew its ire. Due to the nearly permanent nature of these curses, the creature is likely to end in conflict with the weeping soul to remove the curse. It will also use its illusions to trick a creature to harm other creatures, especially those close to it, and especially if its target has done the weeping soul wrong.
Frightening Combatant. When enraged, a weeping soul is as likely to crawl on its hands and knees as it is to run normally, and is equally fast either way. It can climb on walls and ceilings as if they were ground and can move through water without impediment. It will take its actions to focus its attacks on a single creature, seeking to kill it. If additional enemies remain, the weeping soul will curse one and retreat to the Ethereal Plane where it may lose interest in further attack or plot a series of hit and run encounters to kill one target each pass until its thirst for vengeance is quenched.
Medium undead (spirit), chaotic neutral
Armor Class 17
Hit Points 170 (20d8)
Speed 50 ft., climb 50 ft., swim 50 ft.
|17 (+3)||18 (+4)||18 (+4)||13 (+1)||15 (+2)||17 (+3)|
Saving Throws Str +6, Dex +7, Con +7, Cha +6
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unsettled
Senses darkvision 60 ft., passive Perception 12
Languages any languages it knew in life
Challenge 10 (5,900 XP)
Ethereal Sight. The weeping soul can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. It can manifest powers on the other plane.
Innate Manifestation. The weeping soul’s innate manifester ability is Charisma (power save DC 14). It can maintain up to three powers at once. It can innately manifest the following powers:
At will: ectoplasmic creation (up to 3 power points), elastic body (up to 3 power points), inertial barrier (up to 1 power points)
3/day: accelerated healing (up to 9 power points), dislocation (up to 5 power points), empathic transference (up to 7 power points), telekinetic grasp (up to 3 power points)
1/day: glimmer (up to 7 power points), mind probe (up to 5 power points)
Multiattack. The weeping soul makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Etherealness. The weeping soul enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Curse. The weeping soul curses one living creature within 30 feet as if it cast bestow curse. The creature must make a DC 15 Wisdom saving throw to avoid it. Until the weeping soul is slain or chooses to end the curse, the curse will automatically resume 24 hours after being removed.
Major Image. The weeping soul duplicates the major image spell, but can only project an image over an existing object or another creature. The weeping soul often uses images to project its own visage or the face of a foe to incite violence against the target the image is projected upon.
The weeping soul can take 3 legendary actions, choosing from the options below. Only one legendary action can used at a time and only at the end of another creature’s turn. The weeping soul regains spent legendary actions at the start of its turn.
Dash. The weeping soul takes the Dash action.
Etherealness. The weeping soul uses its etherealness action.
Multiattack (Costs 2 Actions). The weeping soul makes two claw attacks.