Murdered without just cause, a weeping soul haunts the perpetrators of its misery or those who anger it. It appears disheveled, with long, unkempt hair that obscures its twisted face. Often, a weeping soul will seek to confuse and frighten rather than physically harm a creature. When it does attack, it does so swiftly and savagely.
Curse Binder. A weeping soul can be content to merely curse a creature that drew its ire. Due to the nearly permanent nature of these curses, the creature is likely to end in conflict with the weeping soul to remove the curse. The weeping soul can also use illusions to trick a creature into harming others, especially those close to it, and especially if its target has done the weeping soul wrong.
Frightening Combatant. When enraged, a weeping soul is as likely to crawl on its hands as it is to run normally, and is equally fast either way. It can climb on walls and ceilings as if they were ground and can move through water without impediment. In battle, it focuses its attacks on a single creature, seeking to kill it. If additional enemies remain, the weeping soul will curse one and retreat to the Ethereal Plane where it may lose interest in further attack or plot a series of hit and run encounters to kill one target each pass until its thirst for vengeance is quenched.
Medium undead (spirit), chaotic neutral
Armor Class 17
Hit Points 170 (20d8)
Speed 50 ft., climb 50 ft., swim 50 ft.
Saving Throws Str +7, Dex +8, Con +8, Cha +7
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unsettled
Senses darkvision 60 ft., passive Perception 12
Languages any languages it knew in life
Challenge 11 (7,200 XP) Proficiency Bonus +4
Ethereal Sight. The weeping soul can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. It can manifest powers on the other plane.
Innate Powers. After manifesting a psionic power, the weeping soul can take a bonus action to regain half of the power points spent on that power (rounded up).
Power Manifesting. The weeping soul is a 9th-level manifester. Its manifesting ability is Charisma (power save DC 15, +7 to hit with power attacks). It has 60 power points to spend on the following powers: accelerated healing, dislocation, ectoplasmic creation, elastic body, empathic transference, glimmer, inertial barrier, mind probe, telekinetic grasp.
Multiattack. The weeping soul makes two claw attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Curse. The weeping soul curses one living creature it can see within 30 feet as if it. The creature must succeed on a DC 15 Wisdom saving throw or be cursed. A cursed creature has disadvantage on ability checks, attack rolls, and saving throws, regains only half of the hit points restored by any means, and only deals half of its damage. Until the weeping soul is slain or chooses to end the curse, the curse will automatically return 24 hours after being removed.
Etherealness. The weeping soul enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Major Image. The weeping soul casts the major image spell without components or concentration, but can only project an image over an existing object or another creature. Its spell save DC is 15.
The weeping soul can take 3 legendary actions, choosing from the options below. Only one legendary action can used at a time and only at the end of another creature’s turn. The weeping soul regains spent legendary actions at the start of its turn.
Dash. The weeping soul takes the Dash action.
Etherealness. The weeping soul uses its etherealness action.
Multiattack (Costs 2 Actions). The weeping soul makes two claw attacks.