Lost One

The lost one is a spirit that wanders the roads asking to join other travelers or posing a question to a wayfarer. This is the pretense the spirit uses to attack the living. It may carry a weapon such as a razor, riding crop, or pair of shears, or it may attack with elongated claws.

    Unassuming at a Glance. Before it attacks, the lost one appears like a normal humanoid, but often is wearing worn or soiled clothes. Some wear veils or masks, or otherwise hide their faces which may be horribly scarred. Before attacking, it drops this veneer and reveal its ghastly true forms. It doesn’t always seek to kill, but will make sure it leaves its mark.

    Questioning Traveler. Most often encountered along roads and paths, often in gloomy weather, the lost one appears to be traveling to a destination. In actuality, it wanders an area searching for victims. When encountered, a lost one will often ask its potential victim a question. In most cases, it doesn’t matter how one answers, as the spirit will reveal its true nature and attack. The nature of its attack may differ depending on the answer given. In rare cases a neutral or noncommittal answer may result in the spirit simply fading away.

Lost One

Medium undead (spirit), chaotic evil

Armor Class 11
Hit Points 104 (16d8 + 32)
Speed 30 ft.

17 (+3)13 (+1)15 (+2)11 (+0)10 (+0)15 (+2)

Saving Throws Dex +4, Cha +5
Skills Deception +5 (disguise)
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unsettled
Senses darkvision 60 ft., passive Perception 10
Languages any languages it knew in life
Challenge 6 (2,300 XP)

Ethereal Sight. The lost one can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Ambusher. During the first round of combat, the lost one has advantage on attack rolls against a creature that hasn’t taken a turn.

Surprise Attack. If the lost one has advantage on its attack roll against a creature and hits with an attack during the first round of combat, the target takes an extra 14 (4d6) damage from the attack.


Multiattack. The lost one makes two withering touch attacks.

Withering Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) necrotic damage.

Mad Cackle. A creature within 10 feet of the lost one must make a DC15 Wisdom saving throw or be restrained for 1 minute. It makes a new saving throw at the end of each of its turns.

Etherealness (psionic). The lost one enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.