Wintry Spirit

A wintry spirit is a creature of frost that haunts frozen lands and mountains. It is often female called a yuki-onna or snow woman, while the male version is called Jack Frost. The wintry spirit is a terrifying monster that freezes its victims and is said to summon blizzards. A wintry spirit appears as a very tall humanoid with ice-like skin and breath like frost, usually wearing white.

Cruel Spirit. An encounter with a wintry spirit is usually fatal, as the fey seems to take sick delight in killing mortals and causing destruction. It isn’t content to wait in its frozen domain and will enter homes using its psychic powers or by slipping inside while in vapor form.

Mercy Killer. If a wintry spirit discovers a traveler dying in the snows, it may show mercy and give the traveler a quick and painless end. Some stories say a wintry spirit may also take mercy on a creature which invokes it for aid if it is found worthy of the fey’s pity.

Wintry Spirit

Medium fey (shapechanger, spirit), chaotic evil

Armor Class 14
Hit Points 120 (16d8 + 48)
Speed 30 ft.


15 (+2)


19 (+4)


17 (+3)


16 (+3)


13 (+1)


20 (+5)

Saving Throws Dex +7, Con +6, Wis +4
Damage Resistances fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common, Sylvan
Challenge 8 (3,900 XP)                              Proficiency Bonus +3

Cold Energy Type. The wintry spirit’s energy type is cold. Its energy powers can deal cold damage instead of bludgeoning.

Innate Powers. After manifesting a psionic power, the wintry spirit can take a bonus action to regain half of the power points spent on that power (rounded up).

Power Manifesting. The wintry spirit is a 9th-level manifester. Its manifesting ability is Charisma (power save DC 16, +8 to hit with power attacks). It has 60 power points to spend on the following powers: accelerated healing, ego whip, energy blast, energy cloak, extrasensory perception, hydrokinesis, muddle, sap vitality, weather control.

Shapechanger. The wintry spirit can use its action to polymorph into a cloud of icy vapor or back into its true form. While in vapor form, the wintry spirit can’t take any other actions, speak, or manipulate objects. It is weightless, has a fly speed of 30 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the vapor can do so without squeezing. It has advantage on Strength, Dexterity, and Constitution saving throws, and is immune to nonmagical damage.


Frost Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4) cold damage.

Chilling Embrace. Melee Weapon Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the wintry spirit, incapacitated, or restrained. Hit: 28 (8d6) cold damage. The target’s hit point maximum is reduced by an amount equal to the cold damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces it hit point maximum to 0.

Frozen Breath (recharge 5-6). Each creature within a 30-foot cone originating from the wintry spirit must make a DC 16 Constitution saving throw. On a failed save, the target takes 39 (6d12) cold damage and is restrained by ice for 1 minute. The ice can be attacked and has AC 10, 25 hit points, vulnerability to fire and thunder damage, and immunity to cold, necrotic, poison, and psychic damage. On a successful save, the target only takes half of the damage.