Wendigo Spawn

A creature transformed by a wendigo.

Wendigo Spawn

Medium humanoid, chaotic evil

Armor Class 14 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 30 ft.

STRDEXCONINTWISCHA
17 (+3)16 (+3)18 (+4)12 (+1)11 (+0)10 (+0)

Saving Throws Wis +3, Cha +3
Skills Perception +3, Stealth +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages any language it knew before transformation
Challenge 4 (1,100 XP)

Ambush. If the wendigo spawn is undetected, each claw attack deals an additional 7 (2d6) slashing damage.

Actions

Multiattack. The wendigo spawn makes two claw attacks. If the wendigo spawn has a weapon, it can substitute its weapon in place of its claws.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage and the target must make a DC 11 Wisdom saving throw or be frightened for 1 minute.