Wendigo Spawn

A creature transformed by a wendigo.

Wendigo Spawn

Medium humanoid, chaotic evil

Armor Class 14 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 30 ft.

STR

17 (+3)

DEX

16 (+3)

CON

18 (+4)

INT

12 (+1)

WIS

11 (+0)

CHA

10 (+0)

Saving Throws Wis +3, Cha +3
Skills Perception +3, Stealth +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages any language it knew before transformation
Challenge 4 (1,100 XP)                              Proficiency Bonus +3

Ambush. The wendigo spawn’s melee attacks deal an additional 7 (2d6) damage against an unaware target.

Actions

Multiattack. The wendigo spawn makes two attacks: one with its bite and one with its claw.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.