A creature transformed by a wendigo.
Medium humanoid, chaotic evil
Armor Class 14 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 30 ft.
|17 (+3)||16 (+3)||18 (+4)||12 (+1)||11 (+0)||10 (+0)|
Saving Throws Wis +3, Cha +3
Skills Perception +3, Stealth +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages any language it knew before transformation
Challenge 4 (1,100 XP)
Ambush. If the wendigo spawn is undetected, each claw attack deals an additional 7 (2d6) slashing damage.
Multiattack. The wendigo spawn makes two claw attacks. If the wendigo spawn has a weapon, it can substitute its weapon in place of its claws.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage and the target must make a DC 11 Wisdom saving throw or be frightened for 1 minute.