Wendigo Spawn
A creature transformed by a wendigo.
Wendigo Spawn
Medium humanoid, chaotic evil
Armor Class 14 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Wis +3, Cha +3
Skills Perception +3, Stealth +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages any language it knew before transformation
Challenge 4 (1,100 XP) Proficiency Bonus +3
Ambush. The wendigo spawn’s melee attacks deal an additional 7 (2d6) damage against an unaware target.
Actions
Multiattack. The wendigo spawn makes two attacks: one with its bite and one with its claw.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.