A storyteller, sometimes called a dream warden or fate master, is a creature of the Collective Conscious that roams the Dreamscape. A storyteller prefers to merely observe a dreamer, but may intervene against unnatural threats to the Dreamscape.

    Lore Keeper. A storyteller observes the dreams of a dreamer and records it within the Collective Conscious. It will alter the dream to uncover the dreamer’s story to record its deeds and knowledge so that eternity never loses the memory of the dreamer’s influence on creation.

    Guiding Spirit. When a creature worthy of interest to the multiverse is at a crossroad, unsure what path to take, a storyteller will alter its dreams to offer guidance on the paths it can take.

    Eternal Watcher.A storyteller is a chronicler and as such prefers to never get directly involved with the story other creatures weave. If encountered by a dream actor, the storyteller will be honest but evasive, never revealing truths that could change the course the dreamer is upon. This detachment is sometimes forgone if another creature is attempting to twist the dreams of the dreamer to alter the natural course of the present. A storyteller will aid dreamers when confronted with a creature such as a dreamstalker or night hag, but a storyteller is not well equipped to defeat such creatures alone.


Medium fey, neutral

Armor Class 10
Hit Points 180 (40d8)
Speed 40 ft., fly 40 ft. (hover)

10 (+0)11 (+0)10 (+0)18 (+4)24 (+7)21 (+5)

Saving Throws Int +9, Wis +12, Cha +10
Damage Resistances psychic
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses truesight 500 ft., passive Perception 17
Languages all, telepathy no limit
Challenge 10 (5,900 XP)

Creature of Dream. The storyteller only exists within the Dreamscape. It is incapable of moving into another plane of existence and any effect that would do so fails.

Dream Architect. The storyteller is a dream architect and can alter the dream of a dreamer using dream logic.

Legendary Resistance (3/Day). If the storyteller fails a saving throw, it can choose to succeed instead.

Architect Immunity. The storyteller can’t be altered by a dream architect. It is still vulnerable to being attacked.

Unawakened Immunity. A dreamer that isn’t in control of its dream self can’t harm the storyteller.

Dream Fabric. The storyteller regains 10 hit points at the start of each of its turns provided it has at least 1 hit point.


Dream Staff. Melee Power Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) psychic damage.

Change Dream. The storyteller changes a facet of a dreamer’s dream or links the dream of two or more dreamers by creating a common point.

Awaken Dreamer. The storyteller causes a dreamer to become aware it is within a dream and it becomes a dream actor.

Still Dreamer. A dream actor within 60 feet of the storyteller must make a DC 18 Charisma saving throw. If the save is failed, the creature becomes an unaware dreamer.

Peaceful Slumber. A dreamer within 5 feet of the storyteller enters a deep slumber and fades from the Dreamscape. It can’t be affected by an effect that will spoil its rest.

Legendary Actions

The storyteller can take 3 legendary actions, choosing from the options below. Only one legendary action can used at a time and only at the end of another creature’s turn. The storyteller regains spent legendary actions at the start of its turn.

Change Dream. The storyteller uses its change dream action.Alter Dream Reality. The storyteller alters the dream or dreamer as an architect. It can also give itself knowledge of any spell or power and uses a 7th-level spell slot or 15 power points to cast or manifest it. Knowledge of this spell or power lasts until the end of its next turn. The spell or power takes on dream logic and any damage is converted to psychic damage.