A storyteller, sometimes called a dream warden or fate master, is a creature of the Collective Conscious that roams the Dreamscape. A storyteller prefers to merely observe a dreamer, but may intervene against unnatural threats to the Dreamscape.
Lore Keeper. A storyteller observes the dreams of a dreamer and records it within the Collective Conscious. It will alter the dream to uncover the dreamer’s story in order to accurately record its deeds and knowledge.
Guiding Spirit. When a creature worthy of interest to the multiverse is at a crossroad, unsure what path to take, a storyteller will alter its dreams to offer guidance on the paths available.
Eternal Watcher. A storyteller is a chronicler and as such prefers to never directly intervene in the story other creatures weave. If encountered by a dream actor, a storyteller will be honest but evasive, never revealing truths that could change the course the dreamer is upon. This detachment is sometimes forgone if another creature is attempting to twist the dreams of the dreamer to alter the natural course of fate. A storyteller will aid dreamers when confronted with a creature such as a dreamstalker or night hag, but a storyteller is not well equipped to defeat such creatures alone.
Medium fey, neutral
Armor Class 10
Hit Points 126 (28d8)
Speed 40 ft., fly 40 ft. (hover)
Saving Throws Int +9, Wis +12, Cha +10
Damage Resistances psychic
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses truesight 500 ft., passive Perception 17
Languages all, telepathy no limit
Challenge 10 (5,900 XP) Proficiency Bonus +5
Architect Immunity. The storyteller can’t be altered by a dream architect. It is still vulnerable to being attacked.
Creature of Dream. The storyteller only exists within the Dreamscape. It is incapable of moving into another plane of existence and any effect that would cause it to fails.
Dream Architect. The storyteller is a dream architect and can alter the dream of a dreamer using dream logic.
Legendary Resistance (3/Day). If the storyteller fails a saving throw, it can choose to succeed instead.
Regeneration. The storyteller regains 10 hit points at the start of each of its turns provided it has at least 1 hit point.
Unawakened Immunity. A dreamer that isn’t in control of its dream self can’t harm the storyteller.
Dream Staff. Melee Power Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) psychic damage.
Awaken Dreamer. The storyteller transforms a dreamer into a dream actor.
Change Dream. The storyteller changes a facet of a dreamer’s dream or links the dream of two or more dreamers by creating a common point.
Peaceful Slumber. A dreamer within 5 feet of the storyteller enters a deep slumber and departs the Dreamscape. The dreamer is immune to any effect that would spoil its rest for this slumber.
Still Dreamer. One dream actor within 60 feet of the storyteller must succeed on a DC 18 Charisma saving throw or become an unaware dreamer.
Dream Magic (3/Day). The storyteller casts any spell or manifests any power as a 14th-level spellcaster or manifester (Charisma based, 18 save DC, +10 to hit). A spell must be an abjuration, divination, enchantment, or illusion, and a power must be a clairsentience or telepathy power. A spell is cast using a 7th-level spell slot, and a power in manifested with 14 power points. The spell or power takes on dream logic and it deals psychic damage instead of its normal damage.
The storyteller can take 3 legendary actions, choosing from the options below. Only one legendary action can used at a time and only at the end of another creature’s turn. The storyteller regains spent legendary actions at the start of its turn.
Alter Dream Reality. The storyteller alters the dream or dreamer as an architect.
Change Dream. The storyteller uses its change dream action.