Spirit of the Land
Spirits of the land inhabit regions throughout the world, acting as caretakers of their environment. They are often held in regard by druidic circles and sometimes worshipped by nature priests. Spirits of the land in their true forms appear as translucent fog that it can shape to its will, sometimes taking on humanoid or beast shapes.
Environmental Possessor. Spirits of nature possess the very land, water, and sky. As possessors, spirits of the land can be forced out of their hosts, forcing them into their true forms. When in their true form, spirits of the land reduced to 0 hit points are killed. When possessing a host, spirits of the land can animate their host to create a elemental-like form.
Spirits in All Things. In certain worlds, spirits of the land inhabit every location and natural feature from glaciers and riverbeds to standing stones and volcanoes. In other worlds they are rare icons of nature, often staunchly protected by those who revere them. The spirits of the land detailed below aren’t the only kinds that exist, spirits of the forests, oceans, fields, tundra, swamps, and more can be encountered.
Spirit Nature. The spirit of the land doesn’t require air, food, drink, or sleep.
Creature of Spirit. A spirit of the land can’t be polymorphed against its will.
True Form, Spirit of the Land
Gargantuan Fey (Spirit), Neutral
Armor Class 13
Hit Points 210 (20d20)
Speed 0 ft., fly 40 ft. (hover), swim 40 ft.
Saving Throws Dex +8, Wis +11
Skills Perception +11
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses aurasight 300 ft. blindsight 300 ft., passive Perception 21
Languages telepathy 300 ft.
Challenge 14 (11,500 XP) Proficiency Bonus +5
Incorporeal Existence. The spirit of the land can move through objects and surfaces as if they were difficult terrain.
Intangible. Attack rolls made against the spirit of the land, except those that target the mind or soul, are made with disadvantage. The spirit of the land makes saving throws against damaging effects, except those targeting the mind or soul, with advantage.
Spirit Blast. Ranged Power Attack: +11to hit, range 100/400 ft., one target. Hit: 20 (4d6 + 6) force damage. This attack ignores cover.
Possess. The spirit’s possession save DC is 18 (Intelligence based). It is a Puppeteer that can possess an area of nature within 5 feet of it occupying a space of no larger than a 5,000-foot cube. An area of nature can be an object such as a boulder, or a swath of terrain such as a river, mountain, or section of the sky. When the spirit possesses a target, its body assumes a spiritual form and is subsumed by its host.