An apparition is conscious ectoplasm that appears ghostlike with skeletal features. It is content to roam its haunt at night, but may attack if a living creature gets close to it.
The Eerie Dead. An apparition will wander around its abode as if it were a living creature, hovering over the ground and following paths as a humanoid would. When a living creature is detected by the apparition, it will begin to observe the creature, preferring to do so while hidden.
Ghostly Assailant. Once an apparition is angered, it will begin to move like the spirit it is, floating off the ground and passing through solid surfaces. The apparition will direct a controlled spiritfont against its weakest foe aiming to restrict its movement and isolate it. While the creature contends with the haunting, the apparition will attack from behind or beneath the creature, retreating afterwards.
Manifest Haunting. Certain hauntings can create apparitions. An apparition created by a haunting can’t possess.
Medium undead (spirit), unaligned
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft, fly 30 ft. (hover)
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unsettled
Senses darkvision 60 ft., passive Perception 10
Challenge 2 (450 XP) Proficiency Bonus +2
Haunting Presence. While possessing a host, the apparition can create an Intensity 15 spiritfont with range of 40 feet by concentrating for 1 hour. The apparition can create up to 2 connected spiritfonts, with the first one acting as a spiritwell. Each spiritfont must be within 50 feet of another one.
Alternately, the apparition can take control of an existing spiritfont, including a spiritwell, by concentrating for 1 hour. The spiritfont must succeed on a DC 12 Intensity saving throw or become controlled. The apparition can control no more than 2 spiritfonts at once.
Incorporeal Existence. The apparition can move through objects and surfaces as if they were difficult terrain.
Spirit Boundary. The apparition can’t cross a barrier made from salt, powdered iron, or blessed ash.
Spectral Claw. Melee Power Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Ghastly Stare. A nonundead creature which meets the apparition’s gaze must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute.
Possess (psionic). The apparition’s possession save DC is 12 (Charisma based). It is a Rider that can possess an object within 5 feet of it. When the apparition possesses a target, its body assumes a spiritual form and is subsumed by its host.