Sacred White Tiger
The sacred white tigers are noble cats found roaming their plains and forests with their lesser kin. They are among the strongest of hunters, but tend to leave humanoids in peace unless threatened.
Sacred White Tiger
Large celestial, neutral
Armor Class 13
Hit Points 95 (10d10 + 40)
Speed 40 ft.
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
8 (−1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Str +7, Dex +6
Skills Perception +5, Stealth +6
Damage Resistance bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 15
Languages —
Challenge 4 (1,100 XP) Proficiency Bonus +3
Keen Smell. The sacred white tiger has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance The sacred white tiger has advantage on saving throws against spells and other magical effects.
Pounce. If the scared white tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the creature must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the sacred white tiger can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) damage.