Sacred Black Turtle
Rare among the sacred beasts are the massive turtles. They have a passing resemblance to a dragon turtle, but many possess some fish-like qualities as well. The black turtles are reclusive, preferring to remain submerged than to interact with other creatures.
Sacred Black Turtle
Large celestial, neutral good
Armor Class 18 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 20 ft., swim 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
17 (+3)
INT
6 (−2)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws Str +7, Con +6
Damage Resistance bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 120 ft., passive Perception 12
Languages —
Challenge 4 (1,100 XP) Proficiency Bonus +3
Amphibious. The sacred black turtle can breathe air and water.
Magic Resistance The sacred black turtle has advantage on saving throws against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3).