Sacred Black Turtle

Rare among the sacred beasts are the massive turtles. They have a passing resemblance to a dragon turtle, but many possess some fish-like qualities as well. The black turtles are reclusive, preferring to remain submerged than to interact with other creatures.

Sacred Black Turtle

Large celestial, neutral good

Armor Class 18 (natural armor)
Hit Points  85 (10d10 + 30)
Speed 20 ft., swim 40 ft.

STR

17 (+3)

DEX

11 (+0)

CON

17 (+3)

INT

6 (−2)

WIS

14 (+2)

CHA

11 (+0)

Saving Throws Str +7, Con +6
Damage Resistance bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 120 ft., passive Perception 12
Languages
Challenge 4 (1,100 XP)                              Proficiency Bonus +3


Amphibious. The sacred black turtle can breathe air and water.

Magic Resistance The sacred black turtle has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3).