Sacred Blue Serpent

These majestic creatures are more akin to a wingless dragon than a snake, but behave similar to their beast cousins. Sacred snakes are the more temperamental of the sacred beasts, often rising up when intruders are present, and making it clear the serpent is willing to strike if provoked.

Sacred Blue Serpent

Large celestial, neutral

Armor Class 16 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 40 ft., climb 40 ft., swim 40 ft.


18 (+4)


16 (+3)


15 (+2)


7 (−2)


12 (+1)


10 (+0)

Saving Throws Str +7, Dex +6
Damage Resistance bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft., passive Perception 11
Challenge 4 (1,100)                              Proficiency Bonus +3

Magic Resistance The sacred blue serpent has advantage on saving throws against spells and other magical effects.


Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) damage plus 22 (4d10) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.

Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) damage, and if the target is the same size or smaller than the sacred serpent, it is grappled (escape DC 15). Until the grappled ends, the target is restrained and the sacred serpent can’t constrict another target.