Ragamuffyn
Created by magical means, the ragamuffyn is a creature composed of animated rags. A ragamuffyn has no will of its own beyond seeking to wrap itself around a creature, only responding to commands from its creator. A ragamuffyn without a master will continue to attempt to enshroud other creatures.
Cloth Construct. The ragamuffyn is composed of scraps of cloth, leather, and other worn materials. While at rest, it is completely undetectable as a creature without the use of magical or psychic detection. Once a creature comes within range, often when stepping on the ragamuffyn, it becomes active and attacks.
Enshrouding Possessor. The ragamuffyn isn’t interested in killing its foes. Rather, it attempts to wrap itself around the creature to control it. It will use the controlled creature to disable any allies it has until they too become controlled by a ragamuffyn, killing any excess creatures. When it has no remaining threats, the ragamuffyn will stand idle awaiting commands from its creator. It will defend itself if disturbed.
Constructed Nature. A ragamuffyn doesn’t require air, food, drink, or sleep.
Ragamuffyn
Small Construct, Unaligned
Armor Class 13
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
4 (−3)
WIS
11 (+0)
CHA
2 (−5)
Skills Stealth +5
Damage Vulnerabilities fire
Damage Resistances cold, lightning
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses blindsight 60 ft., passive Perception 10
Languages —
Challenge 1/2 (100 XP) Proficiency Bonus +2
Damage Transfer. While wrapped around a creature, the ragamuffyn takes only half of the damage dealt to it (rounded down), and that creature takes the other half.
Actions
Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, and the target must succeed on a DC 11 Strength saving throw or be grappled by the ragamuffyn (escape DC 11).
Wrap. When the ragamuffyn starts its turn grappling a Medium or smaller creature, it can wrap itself around the target to take control of the target’s body. The target becomes incapacitated until the ragamuffyn is removed. The ragamuffyn can make attacks using the creature’s weapons, but uses its attack modifier in place of its target’s and adds its Dexterity modifier on damage rolls instead of its target normal damage ability modifier.
Another creature can use its action to attempt to remove a ragamuffyn. On a successful DC 13 Strength check, the the ragamuffyn remains grappled to its target but no longer is wrapped around it.
Multiple ragamuffyns can grapple and wrap the same target. Four or more ragamuffyns can work together to wrap around a Large creature, and ten or more can wrap around a Huge one. A Gargantuan creature requires forty or more ragamuffyns. When working together, one ragamuffyn acts as the leader, and the others are incapacitated for the duration of the wrapping. On the leader’s turn, the ragamuffyn group acts to control the target.