Ragamuffyn

Created by magical means, the ragamuffyn is a creature composed of animated rags. A ragamuffyn has no will of its own beyond seeking to wrap itself around a creature, only responding to commands from its creator. A ragamuffyn without a master will still perform its possession function, but afterwards will take no action until its host escapes or dies.

Cloth Construct. The ragamuffyn is composed of scraps of cloth, leather, and other worn materials. While at rest, it is completely undetectable as a creature without the use of magical or psychic detection. Once a creature comes within range, often when stepping on the ragamuffyn, it becomes active and attacks.

Enshrouding Possessor. The ragamuffyn isn’t interested in killing its foes. Rather, it attempts to wrap itself around the creature and possess it. Once it has successfully possessed a creature, it will use it to disable any allies it has until they too are possessed by a ragamuffyn or kill any remaining creatures that can’t be possessed. When all foes are possessed, the ragamuffyn will stand idle awaiting commands from its creator. It will defend itself if disturbed.

Constructed Nature. A ragamuffyn doesn’t require air, food, drink, or sleep.

Ragamuffyn

Small Construct, Unaligned

Armor Class 13
Hit Points 13 (3d6 + 3)
Speed 30 ft.

STR

12 (+1)

DEX

16 (+3)

CON

13 (+1)

INT

4 (−3)

WIS

11 (+0)

CHA

2 (−5)

Skills Stealth +5
Damage Vulnerabilities fire
Damage Resistances cold, lightning
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses blindsight 60 ft., passive Perception 10
Languages
Challenge 1/2 (100 XP)                              Proficiency Bonus +2

Enshroud. When a ragamuffyn successfully wraps itself around a creature, it takes only half the damage dealt to it. The creature it wraps also takes half the damage dealt (rounded up).

Wrap. When the ragamuffyn starts its turn grappling a Medium or smaller creature, it automatically wraps itself around the target and takes control of its body. The target is incapacitated until the ragamuffyn is removed. The ragamuffyn can make attacks using the creature’s weapons, but uses its attack modifier in place of its target’s and adds is Dexterity modifier on damage rolls instead of its target normal damage ability modifier.

Another creature can attempt to remove a ragamuffyn by making a DC 13 Strength check as an action. On a successful check, the ragamuffyn remains grappled to its target, but no longer is wrapped around it.

Multiple ragamuffyns can grapple and wrap the same target. Four or more ragamuffyns can work together to wrap around a Large creature, and ten or more can wrap around a Huge one. A Gargantuan creature can’t be controlled by any number of ragamuffyns. When working together, one ragamuffyn acts as the leader, and the others are incapacitated for the duration of the wrapping. On the leader’s turn, the ragamuffyn group acts to control the target.

Actions

Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, and the target must succeed on a DC 11 Strength saving throw or be grappled by the ragamuffyn (escape DC 11).