These creatures of dream appear much like windsocks, and float aimlessly across the Dreamscape. Normally they aren’t hostile and rarely attack unless provoked. Notions typically travel in schools from four to hundreds of members.

Aimless Vagabond. These creatures have no goals and simply drift in the gray space between dreams, devouring bits of dream matter that strays into the void. They don’t communicate with other creatures, but do seem to interact with other notions, as they congregate together, but this is likely a result of the creatures traversing the same current and not a purposeful collaboration.

Woven of Dream. Notions are creatures of the Dreamscape created from the stray thoughts and imaginations of dreamers. However, when the creatures enter a creature’s dream, they become subservient to dream logic, and take on the form of another creature or even an object.


Small construct, unaligned

Armor Class 14 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 30 ft., fly 20 ft. (hover)


5 (−3)


14 (+2)


13 (+1)


4 (−3)


12 (+1)


6 (−2)

Condition Immunities blinded, deafened, prone, unconscious
Senses blindsight 60 ft., passive Perception 13
Challenge 1/4 (50 XP)                              Proficiency Bonus +2

Creature of Dream. The notion can only exist within the Dreamscape. If it is transported to another plane of existence, it ceases to exist.

Malleable. The notion can adapt to any form as dictated by dream logic, provided that form is no larger than Small. Two or more notions can merge to take on a Medium form, eight or more to take on a Large form, 25 or more to take on a Huge form, and no less than 100 to take on a Gargantuan form. When the notion takes on a new form, it assumes the statistics of the new form, but only has half of the form’s hit point maximum and none of its resistances or immunities.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) psychic damage.