Hobgoblin

Among the hobgoblins are warriors empowered by psionic prowess.

Hobgoblin Strident

Striders are skilled at breaking from rank to quickly reach high valued targets or to rout foes into the reach of hobgoblin formations. They typically maintain speed of thought to maintain speed, and use glimmer to increase their odds for success.

Hobgoblin Strident

Medium Humanoid (Goblinoid), Typically Lawful Evil

Armor Class 16 (chain mail)
Hit Points 19 (3d8 + 6)
Speed 30 ft. (40 speed of thought)

STR

15 (+2)

DEX

12 (+1)

CON

14 (+2)

INT

10 (+0)

WIS

13 (+1)

CHA

9 (−1)

Senses darkvision 60ft., passive Perception 11
Languages Common, Goblin
Challenge 2 (450 XP)                              Proficiency Bonus +2

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of any ally of the hobgoblin that isn’t incapacitated.

Manifesting. The hobgoblin is a 2nd-level manifester. Its manifesting ability is Wisdom (power save DC 11, +3 to hit with power attacks). It has 3 power points to spend on the following powers: glimmer, speed of thought.

Actions

Multiattack. The hobgoblin makes two greatsword attacks when it maintains speed of thought.

Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Hand Axe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.