Comprised of animated ice, the ice golem is a spiky humanoid shaped creature that almost slides along surfaces as it carries outs its master’s will. A slight aura of coldness surrounds the creature, felt strongest when it slams its limbs against a foe.
Large construct, unaligned
Armor Class 16 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
|20 (+5)||10 (+0)||18 (+4)||2 (-4)||10 (+0)||4 (-3)|
Damage Vulnerabilities fire
Damage Immunities cold, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious
Senses blindsight 60 ft., passive Perception 10
Challenge 4 (1,100 XP)
Cold Absorption. Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to half the cold damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Melt. If the golem takes fire damage equal to half its current hit points or more, it transforms into a water golem with a hit point count the same as it has after the attack.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 7 (2d6) cold damage.