5epsi-bestiary-monster-dreamstalker

Dreamstalker

A creature of nightmare, the dreamstalker enters the dreams of humanoids to feed on their fear and life essence. It is believed to have entered the Material Plane from the Far Realm, finding it a far better hunting ground.

Its presence brings a series of bad dreams and horrific nightmares, followed by illusions only its victims can see, and inevitably culminating in a number of deaths from dreamers who die in their slumber with wounds that have no logical cause. This is followed by a period of quiet as the dreamstalker is content to slumber or leaves to seek a new hunting ground away from prying eyes.

Dream Hunter. Fear is like nectar to the dreamstalker, it seeks to terrify its prey before killing it. Once the creature has embedded itself in its fertile hunting ground, it will leverage its dream walking trait to make first contact with a creature. In doing so, it marks that creature and will begin to use its walking nightmare action to harass and fatigue its quarry.

It delights in layering its waking nightmares over reality to confuse its prey of what is real or not. This harassment tends to exhaust the victim, driving it to slumber where the dreamstalker continues to assault it. Once the dreamstalker has tired of playing with its food, it stalks it one final time in the Dreamscape where it kills the creature and consumes it psyche.

Eater of Dreamers. Within the Dreamscape, the dreamstalker will transform its victim’s dream into a playground of the dreamstalker’s own desire to torment the dreamer. The dreamstalker will often visit a dozen or so potential victims, causing nightmares and sowing frightful delusions, before slaughtering a number of them one by one each night.

If a target of its assault manages to survive it, the dreamstalker will likely abandon that creature as prey, especially if the creature proved capable of harming it. If the creature should ever make overtures to seek out the dreamstalker again, it will again hunt the creature.

Lives within the Dream. The dreamstalker spends nearly all its time within the Dreamscape. Its real form is that of a putrescent maggot or grub with numerous long insectoid legs. It selects a suitable, discrete lair before commencing its hunt, traversing the Ethereal Plane to overcome obstacles or enter locations without easy entry. It exudes a smell that repels animals, preventing it from being disturbed.

Dreamstalker, Physical Form

Large Aberration, Chaotic Evil

Armor Class 15 (natural armor)
Hit Points 113 (15d10 + 30)
Speed 50 ft., climb 50 ft., swim 50ft.

STR

15 (+2)

DEX

10 (+0)

CON

14 (+2)

INT

14 (+2)

WIS

19 (+4)

CHA

21 (+5)

Saving Throws Int +6, Wis +8, Cha +9
Skills Deception +9, Insight, +8, Intimidation +9, Perception +8, Stealth +4
Damage Resistances cold, fire, psychic
Damage Immunities bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, poisoned, unsettled
Senses truesight 60 ft., passive Perception 18
Languages telepathy 1 mile
Challenge 13 (10,000 XP)                              Proficiency Bonus +4


Diminutive Frame. The dreamstalker is treated as Small to determine the spaces it can occupy.

Lexicon of Fear. Once the dreamstalker has invaded a creature’s dream, it is aware of that creature’s fears, and can use this knowledge to create compelling illusions. Saving throws and ability checks against the dreamstalker’s deceptions by such creatures are made with disadvantage.

Marked Prey. After invading a creature’s dream, the dreamstalker has caught scent of the creature’s psyche. It can freely sense through its victims senses and knows exactly where it is provided it is within the same plane of existence or the Ethereal Plane.

Whispering Mind. The dreamstalker’s telepathy is perceived as speech in a language its target can understand and it can use telepathy on any number of creatures within range, transmitting unique messages to each. It can pair this trait with its waking nightmare action to make an illusion it creates the source of its “voice.”

Actions

Multiattack. The dreamstalker can make two spike attacks.

Spike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (3d6 + 2) piercing damage.

Break Resolve. The dreamstalker taunts its prey. It must make a DC 15 Wisdom saving throw. If the save is failed, the target is frightened for 1 minute. If a frightened creature fails this saving throw, it is stunned until the start of its next turn.

Etherealness. The dreamstalker enters the Ethereal Plane, as if it cast the etherealness spell.

Waking Nightmare. The dreamstalker creates an illusion in the mind of a creature whose dream it has invaded. The illusion can use any number of the victim’s senses and endures as long as the dreamstalker is conscious or until it ends the effect. The illusion can take any form and the dreamstalker can change the illusion at will. A target must be within 1 mile of the dreamstalker.


Dreamstalker, Dream Avatar

Any size Aberration, Chaotic Evil

Armor Class 17 (natural armor)
Hit Points 143 (15d10 + 60)
Speed 50 ft., climb 50 ft., swim 50ft.

STR

21 (+5)

DEX

14 (+2)

CON

19 (+4)

INT

14 (+2)

WIS

19 (+4)

CHA

21 (+5)

Saving Throws Int +6, Wis +8, Cha +9
Skills Deception +9, Insight, +8, Intimidation +9, Perception +8, Stealth +6
Damage Resistances cold, fire, lightning, psychic, thunder
Damage Immunities necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, poisoned, unsettled
Senses truesight 300 ft., passive Perception 18
Languages telepathy unlimited range
Challenge 13 (10,000 XP)                              Proficiency Bonus +4


Architect Immunity. The dreamstalker can’t be altered by a dream architect. It can still be attacked.

Deadly Dream. A dreamer reduced to 0 hit points must make a Constitution saving throw against a DC 17. If the save is failed, the dreamer’s real body dies. The dead creature’s real body suffers the same injuries that the dreamstalker inflicted upon it within the Dreamscape.

Dream Architect. The dreamstalker counts as a dream architect within the Dreamscape.

Dream Meld. When the dreamstalker successfully uses its meld action, to meld into the Dreamscape, it can’t be detected through any means. Taking an action causes it to appear until it uses its meld action again. While melded, the dreamstalker regains 1 hit point per round.

Legendary Resilience. At the start of each of its turns within the Dreamscape, the dreamstalker removes all harmful conditions affecting it.

Powerful Dream Logic. Psychic damage critical hits from the dreamstalker deal an additional die of damage.

Surprise Attack. While the dreamstalker is melded into the Dreamscape, if the dreamstalker hits its target with its first dream logic attack, the attack is a critical hit.

Whispering Mind. The dreamstalker’s telepathy is perceived as speech in a language its target can understand and it can use telepathy on any number of creatures within range, transmitting unique messages to each.

Unawakened Immunity. A dreamer that isn’t in control of its dream self can’t harm the dreamstalker.

Actions

Multiattack. The dreamstalker can make two dream logic strike attacks.

Dream Logic Strike. Melee Power Attack: +9 to hit, reach 20 ft., one target. Hit: 18 (4d8) psychic damage. This manifests as a physical attack using dream logic.

Break Resolve. The dreamstalker taunts its prey. It must make a DC 15 Wisdom saving throw. If the save is failed, the target is frightened for 1 minute. If a frightened creature fails this saving throw, it is stunned until the start of its next turn.

Dreamshape. The dreamstalker can assume the form of a creature object, or section of a surface with any shape. It can never exceed a 40-foot cube in size through this means.

Meld. The dreamstalker hides. If it succeeds, it vanishes from sight, melding into the Dreamscape.

Legendary Actions

The dreamstalker can take 3 legendary actions, choosing from the options below. Only one legendary action can used at a time and only at the end of another creature’s turn. The dreamstalker regains spent legendary actions at the start of its turn. It can only use legendary actions while within the Dreamscape.

Dreamshape. The dreamstalker uses its dreamshape action.

Dreamshift. The dreamstalker teleports up to 50 ft.

Dream Action. The dreamstalker can use any of the dream actions available to a dream architect.

Rend Dreamscape (Costs 2 actions). The dreamstalker alters the dream in way that defies dream logic, changing the theme of the dream instantly.

Slay Dreamer (Costs 3 actions). The dreamstalker makes a dream logic attack. After taking this damage, a dreamer with less than 25 hit points is slain. The dreamer’s real body is slain as well.