Dire Wasp

Medium beast, unaligned

Armor Class 13
Hit Points 27 (5d8 + 5)
Speed 10 ft., fly 50 ft.

STR

14 (+2)

DEX

17 (+3)

CON

12 (+1)

INT

1 (−5)

WIS

10 (+0)

CHA

3 (−4)

Senses passive Perception 10
Languages
Challenge 2 (200 XP)                              Proficiency Bonus +2

Actions

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.