Dire Wasp
Medium beast, unaligned
Armor Class 13
Hit Points 27 (5d8 + 5)
Speed 10 ft., fly 50 ft.
STR
14 (+2)
DEX
17 (+3)
CON
12 (+1)
INT
1 (−5)
WIS
10 (+0)
CHA
3 (−4)
Senses passive Perception 10
Languages —
Challenge 2 (200 XP) Proficiency Bonus +2
Actions
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.