5epsi-bestiary-monster-brainmole

Brain Mole

A brain mole appears much like a normal mole. While it can maintain a similar diet to a normal mole, a brain mole prefers to eat psionic energy, and will attempt to ambush creatures with power points to sustain itself when able.

Burrowing Vermin. A brain mole will never allow itself to be encountered above ground, instead preferring to only burrow close enough to the surface to target its prey with its powers. It will lie in wait, using its innate hypercognition power to survey its surroundings. Once it has located potential prey, it will use power leech to sustain itself before retreating. If threatened, it will target the strongest threat with aversion to drive it away from the area. It will then either retreat or choose a creature to attack with its mind tap power, after which it will attempt to burrow to safety, triggering the power to discourage the target from pursuit.

Brain Mole

Tiny Monstrosity, Neutral

Armor Class 13 (natural armor)
Hit Points 7 (3d4)
Speed 15 ft. burrow 15 ft.

STR

2 (−5)

DEX

14 (+2)

CON

11 (+0)

INT

5 (−3)

WIS

15 (+2)

CHA

11 (+0)

Skills Stealth +6
Senses blindsight 60 ft., passive Perception 12
Languages
Challenge 1/4 (50 XP)           Proficiency Bonus +2


Power Conversion. For every power point the mole drains with power leech, it regains 1 hit point.

Hidden Mind (psionic). The brain mole can’t be detected by clairsentient powers and divination magic.

Innate Manifestation. The brain mole’s manifesting ability is Wisdom (power save DC 12). The brain mole can innately manifest the following powers:

At will: hypercognition (up to 1 power point)

3/day: mind tap (up to 0 power points), psychic domination (aversion at 11 power points only)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target has disadvantage on Constitution saving throws to maintain concentration, and each time the target manifests a psionic power or uses a psychic ability it must succeed on a DC 10 Wisdom saving throw or become psychic strained.

Power Leech (psionic). The brain mole lashes with its mind at a creature with power points within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or lose 3 (1d6) power points.