Fiend Slayer

The purpose of these asura is to protect the Material Plane and the upper planes from fiends and other unholy abominations. They take to training as warriors to hone the necessary skills and build fortitude. They often possess centuries of experience and expertise with all manner of arms and tactics, but many have preferred weapons and combat styles.

    When engaging high profile dangers in battle, a fiend slayer will attempt to keep the strongest foe’s attention focused on itself while its allies flank the enemy. When possible, an asura will quickly dispatch or scatter weaker foes; otherwise it will attempt to disable the greatest threat.

Asura, Fiend Slayer

Medium celestial (humanoid), neutral good

Armor Class 20 (shield)
Hit Points 190 (20d8 + 100)
Speed 30 ft.

STR

18 (+4)

DEX

15 (+2)

CON

20 (+5)

INT

17 (+3)

WIS

22 (+6)

CHA

19 (+4)

Saving Throws Str +9, Con +10, Wis +11, Cha +9
Skills Athletics +9, Insight +11
Damage Resistances lightning, poison, radiant
Condition Immunities frightened
Senses passive Perception 16
Languages Abyssal, Celestial, Common, Infernal
Challenge 14 (11,500 XP)                              Proficiency Bonus +5


Agile Mind. The asura can maintain concentration on up to two psionic powers. Additionally, its energy type is radiant.

Possessor. If the asura is reduced to 0 hit points or outright killed, it ejects from its host and assumes its spirit form. It can’t attempt to possess the same host until at least 1 minute has passed.

Power Manifesting. The asura is a 9th-level manifester. Its manifesting ability is Wisdom (power save DC 19, +11 to hit with power attacks). It has 45 power points to spend on the following powers: accelerated healing, adaptability, body control, energy cloak, glimmer, kinetic barrier, probability manipulation, speed of thought.

Spiritual Defense. The asura adds its Wisdom modifier to its unarmored AC and uses its unarmored AC when it is higher than its armor.

Spiritual Strikes. The asura’s unarmed strikes and held weapons are treated as magical for the purpose of overcoming damage resistance and immunity. Once per turn, when the asura hits with a melee weapon attack, it deals an additional 4d8 (18) radiant damage to the target.

Actions

Multiattack. The fiend slayer makes three attacks: two with its longsword and one unarmed strike.

Longsword +2. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 +4) bludgeoning damage.