Astral Shambler

The astral shambler is a creature composed of writhing tendrils of ectoplasm. Nearly mindless, the creature has no custom, nor does it feature as a natural part of ecology anywhere. Instead it roams at random, attacking any creature that gets too close.

    The creature walks along multiple limbs consisting of arms, legs, and tendrils.

    Mindless Servants. An astral shambler attacks each creature it finds, except another astral shambler. Most astral shamblers discovered on a plane other than the Astral Plan are the result of spells or psionic powers, making them only temporarily trespassers.

    Ectoplasm Nature. An astral shambler doesn’t require air, food, drink, or sleep.

Astral Shambler

Small monstrosity, unaligned

Armor Class 13 (natural armor)
Hit Points 44 (8d6 + 16)
Speed 20 ft.

8 (-1)14 (+2)15 (+2)4 (-3)11 (+0)8 (-1)

Saving Throws Con +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, frightened, paralyzed, poisoned, restrained, unsettled
Senses blindsight 120 ft., passive Perception 10
Challenge 1/2 (100 XP)

Ectoplasm Form. The astral shambler can move through a space as narrow as 1 foot without squeezing.

Goo. Any Large sized or smaller creature hit by an astral shambler has its movement speed reduced by half until the end of its next turn.


Tendril. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) force damage.