Alp
An alp is a fey creature similar to a gnome, but often with animalistic features. It in mostly encountered while in the form of an animal and is an expert at behaving as if a common beast. If an alp is attacked, it will attempt to flee and hide.
Emotion Eater. An alp feeds on the emotions of humanoids. It prefers to feed on its targets at night when they sleep, often in the guise of a beast. Once it is upon its sleeping victim, the alp will siphon its spirit and emotions to for sustenance. This process often results in a nightmare and can leave the victim feeling drained. An alp rarely kills its victim, content to feed once and withdraw.
Alp
Small fey (shapechanger, spirit), chaotic neutral
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft., fly 40 ft. (hover)
STR
9 (−1)
DEX
12 (+1)
CON
11 (+0)
INT
13 (+0)
WIS
12 (+1)
CHA
15 (+2)
Damage Resistances psychic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses truesight 120 feet, passive Perception 14
Languages Common, Sylvan
Challenge 1/4 (50 XP) Proficiency Bonus +2
Psychic Attack. The alp uses its Charisma modifier on attack and damage rolls. Each creature hit by an alp must succeed on a DC 12 Charisma saving throw or become unfeeling for 1 minute. Any effect that relies on emotion is suppressed for the duration, such as Rage, Bardic Inspiration, and trauma infusion.
Shapechanger. The alp can us its action to polymorph into a boar, cat, dog, or poisonous snake, or back to its true form. It takes on the statistics of the creature whose form it takes but retains its own Intelligence, Wisdom, and Charisma scores and can use its siphon action. It can also assume the form of a white butterfly. While in butterfly form it maintains its own stats, but can’t use its other features. If it is reduced to 0 hit points while polymorphed, it reverts to its true form.
Sickness Gaze. When a creature that can see the alp’s eyes starts its turn within 30 feet of the alp, the alp can force it to make a DC 11 Constitution saving throw if the alp isn’t incapacitated and can see the creature. If the save is failed, the creature is poisoned for 1 minute.
Actions
Siphon. Melee Power Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) psychic damage, and the target’s Wisdom score is reduced by 1d4 if it is incapacitated. The target dies if this reduces its Wisdom to 0. Otherwise the reduction lasts until the target finishes a long rest.
Invisibility. The alp becomes invisible for 1 minute or until it makes an attack. While it is invisible, it can’t use its Sickness Gaze trait.